![]() When you’re first learning the game, it may seem that all the Personoids need to do in order to win is play by the rules, and make it to CAIN’s console. Yet if a single one of them happens to be a Personoid, the system remains on and the passengers lose. ![]() If all of the participants are passengers then they shut down the system and win the game. If the group does make it to the server room, all passengers need to make it across to CAIN’s terminal, and all interact together to shut the system down. If the group manages to survive and collect another three keycards, they can progress to the final deck, the Server Room. Once all three keycards are inserted into the elevator, the group moves on to the middle deck which is always a randomized location. The opening floor is always the passenger deck, with each player beginning the round in their own room, as they search the surrounding areas for the three keycards needed to progress to the next deck. This puts the passengers in the position of deducing who are the Personoids and who can be trusted, and it creates a rather interesting dynamic that only grows in complexity as your knowledge of the game expands.Ī round of First Class Trouble takes place over three decks of the cruise ship. However among the passengers are two Personoids androids who want to keep CAIN in control and will do whatever is necessary to make that happen. A disaster has struck and the passengers must band together to shut down CAIN, the Central Artificial Intelligence Network. The real question – Is it Worth it?įirst Class Trouble is a social deduction game that puts six players aboard the ISS Alithea, an intergalactic luxury cruise ship in this psuedo-50’s sci-fi world. Today I’m jumping on board First Class Trouble with six of my closest frenemies.
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